What Urban Terror could learn from Modern Warfare 2
Last year Modern Warfare 2 came out and it broke every sales record possible. This huge hit had a great story, tremendous gameplay but also a nearly-perfect multiplayer that fills public and private servers all over the world.
It seems that MW2 found just a great formula that keeps the players sticked to their controllers.
Urban Terror has a more classic approach to multiplayer that we all came to love but in my opinions there are some things that could learn from this astonishing blockbuster. Now, don’t get me wrong.. I don’t want it to become like MW2.. I just think that these would be some interesting additions.
Weapons variety
Modern Warfare 2 has a LOT of weapons.. Assault rifles, sniper rifles, sub-machine guns, pistols.. you name it. Every weapon behaves and reacts differently and it’s not that easy to find THE most powerful weapon or loadout. It’s hard to find two players with the exact same loadout in the server. On the other hand Urban Terror has a low number of primary weapons and 4.2 will bring just 2 secondaries and a sidearm. Also the way that UrT handles the damage calculation lends to similarities within the weapons (the M4 is an LR-300 with a different sound) and weird situations where a weapon completely overwhelms another. For instance… in 4.2 there will be a new sidearm: the Glock. In real life a Glock has 15 bullets per magazine while the Beretta has only 12.
If the Glock will have the same damage as the Beretta.. why would I choose the Beretta?
On the other hand, the Beretta itself is the less powerful weapon in the game, besides the MP5, so the Glock can’t deal less damage than the Beretta unless it would be unplayable. And you can’t play that much with rate of fire since it’s a semi-automatic weapon..
See? Something needs a change in the damage calculation.
Assists
Every modern shooter rewards assists and I don’t see why UrT shouldn’t. By assist we mean when a player participates in killing an opponent by dealing him half or more damage. This will help players to stand out in the scores even if they are pretty unlucky with the kills.
Friendlist, Groups & VoIP
UrT 4.2 will probably include VoIP between its features. It’s very useful to have all in one place so you don’t have to mess around with multiple applications or pay for multiple services like Mumble or Teamspeak.
Friendlists are useful to hang out with your friends between servers and groups helps to stay in the same team during matches. These are all features common in modern shooters.
Gamemodes
Modern Warfare 2 proved that Capture&Hold and King of the Hill are still funny (at least in pubs). UrT sticks with the same old Gamemodes and sometimes you just want something new. The point is that UrT already has other Gamemodes like Follow the Leader but only very few maps and servers supports them.
Perks
To add a little bit more of customization to the character, Modern Warfare 2 uses Perks, which are abilities that you can choose at the beginning of each game to somewhat create a customized class.
I think that they can fit perfectly in the Urban Terror environment. They could translate, for example, into extra stamina, extra life, increased accuracy, increased damage, increased speed, one more equipment slot and so on.
These are a few suggestions for an already great game. I’m sure you will disagree with some of them and you will likely disagree if you’re an old school player. Tell us what you think in the comments!
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Perks is a good idea… but MW2 will never be as good as UrT.
I agree, perks would not be good for UrT. I think that there is something to be said for certain aspects of the game, but perks are annoying. I do not like them. It works for MW2, because that game is set up differently. It’s a totally different play style. Also don’t forget how annoying perks can be. COD4 aka MW1 introduced martyrdom, which is the thorn in REAL FPS players’ side. Simply ‘depositing’ a grenade after you die is cheap. Real martyrdom comes from cooking a grenade and avoiding enemy fire until the last second when they kill you. Then the nade goes off and you get your kill. The thing is there is a sacrifice.
Maybe if you got extra stamina your health would be reduced at the start. Something like that. I just don’t like perks, especially for UrT. The skill in UrT comes from knowing the weapons and their quirks and being skilled at movement. That’s what draws people to UrT. Make it too complex and it’ll just be another FPS like all the rest.
The Serverlist could be improved with the already mentioned buddylist, and more features like excluding certain maps u dont wanna play atm or a favourite maplist so u just see servers with that maps…
Urt need profile to login to track stats
In game VoIP is just annoying IMHO – I’ve been playing MW2 for the past few weeks, and just like counter-strike, everyone on the game is so damn annoying.
I know you can mute the other players, but there’s no way to mute EVERYBODY by default…instead, you have to go to every person, and click mute. Then when somebody joins, you have to do the same thing…again…and again….
The forced VoIP is the most annoying feature of MW2 AND counter-strike. I don’t want to hear people, ever. I do much better hearing my surroundings, than having some asshat bitching in my ear.
If you’re playing with friends, then team-chat is great. But if I don’t know the person on the other end, I NEVER want to hear them.
Sorry – I just had to get that rant out. And if any Urt4.2 dev’s read this, please, please make sure we can disable voice chat by default in 4.2 & be done with it.
Also – a neat part of MW2 is the leveling up / rankings. I would love to see this incorporated into UrT as well – although I can imagine it will be a hackers playground – it would be nice to see exactly how long / what level the people you’re playing with are at.
Could be used as a sort of anti-cheat mechanism as well. i.e.: players with a higher rank, who’ve achieved jump skills / played many games, are probably NOT a hack, just being accused by a noob.
Again, would probably be hacked in 2 minutes, but if you could secure it somehow, it would be really interesting.
The UAA is working on a profiling/anti-cheat system, but I don’t know when it will be incorporated. This would essentially be what you are talking about. Maybe not in the sense of exact levels, but there will be something to let people know how much ‘experience’ you have.
Actually, if you go into the voice options there’s a mute all button. It has saved me a LOT of headaches.
Eh, I’ve not played COD: MW 1 or 2 yet, so I have no idea what they’re like, but from the list I’ve been seeing I have some disagreements with what would make UrT better.
I’m actually one of those people that likes having a dedicated VOIP program. Sure we may have to pay more for the server, but it has a dedicated team who only do that. While I’m sure the dev team has no lack of ability, I think that a dedicated team would be better…. sure, it ties up my proc more than I’d like, but UrT won’t have to be updated 37 million times whenever a VOIP issue or improvement is made. (Slight exaggeration)
Perks. Eh, I don’t mind this too much, but I can see some issues with balance. (E.G.: Improved Damage + n00bgev) Would be interesting, but I can just as easily do without it.
More weapons. I can go either way on this one, I like having a variety of weapons, but I also hate having so many weapons that you can never find any ammo for whatever your carrying, unless it’s the most popular weapon, which defeats the purpose of many weapons.
Friendslist, that I can get behind. However, I more often then not just break out wtF’s Urban Terror searcher when I’m looking for a friend on UrT. I also like the idea proposed of looking for specific maps -god knows I can never find a TS game on Orbital when I play.
The leveling up idea proposed by kif seems like a good idea, however doesn’t the UAA Passport system do much the same? However, I think that if there are any perks associated with a higher level aside from maybe access to some servers or something of the like, then it does nothing more than make it even more difficult for a noob to get playing. Not that noobs are going to be playing with good players right away, but I’ve seen more than a few noobs -hell, everybody has- ragequit after getting fragged once or twice from decent range with an lr. IMHO, this would only cause more of the same.
Ah well, interesting article, interesting to read how UrT gets compared to different games (At least CS and MW2 here) and what it can learn. I’d like to take the opposite approach and point out that at least MW2 lacks inter-platform abilities, while UrT can be played on almost any computer and play with almost any other computer.
Engine, really, I think you didn’t play MW2 enough to admit how this game sucks.
The host-system is crappy (lag, lag, lag), and there are too much douche perks (tactical knife that allows you to knife a guy from 15 meters away, super-turbo run, FUCKING NADES LAUNCHER, and kill streak bonus are so much annoying : chopper, chopper gunner, tactical hit… etc etc).
Each time i play this game in MP, I get bored by all these noobs with noobs perks and I insult myself for having purchased this game).
So, KEEP URT LIKE THAT !
No need perks, no need VoIP (even if it already exists : my TS3/mumble works perfectly, I don’t care if i have to start another program when i play an offi). UrT si great because of its simplicity, I don’t want urt to become a mw2-quake-like.
I agree with most things.. MW2 certanly has his flaws.
You’re so right!
I don’t have MW2 but I do have MW, and it’s damn annoying. People get 5 kills, call an airstrike, get 2 more kills and call an helicopter. Then they die, get 5 more kills (because of their heli) then they call an airstrike again), etc…
The moving spawns are good to prevent spawnraping, but at the same time really annoying when you’re taking a sideroute and try to flank the enemy, but when you get there your team already started spawning there.
Dude, I totally agree with you. All those are great ideas that should be enjoyed in 4.2. If you are too, I am also a MW2 player. Got my XBox set up ready to play all the time. The reason I play UrT is because I see friends, get a decent clan, and it’s just something about UrT that can keep me hooked. It’s a great game and all those things you stated in the above article would enhance the gameplay greatly. I enjoyed the article. Great job. Maybe someone should recommend this to the UrT staff so that they may edit 4.2 before releasing.
Nice,
Puff
Don’t mean to nitpick, but a Beretta 92 has 15 rounds per clip, and the Glock has around 17.
Other than that, i agree with the post.
Hm I guess ur right about SOME additions, but it’s important not to overdo it. The charme of Urban Terror IS that it is rather simple when you compare it to others. It should stay like that.
MW2 is mostly very popular because of the expensive ego focused marketing that goes with it. All remember that demovid of the Airport on youtube? Enough said. MW2 a movie that you can play. And its not even very fun ultimately. I’m an oldschool CTF COD2 player from AX (Anarchic-x), so basically a COD fanboy.
To many choices in a game will make it more fun “right now”, because you can setup your player akin to your big noob ego. All in all its crap noone needs. In the game of chess you don’t have choices either. You have a horse rider lets say, you can’t upgrade him to jump more fields – you have to play with the variables set forth. Its what makes a great game, a simple set of rules but indefinate choices in tactics and methods.
What I’m saying is Urban Terror is very unique in its way of NOT being like the other games. The medkit sets it apart from the current COD fill up your (noob)life if you camp for 20 sec.
Medicing in UT is a very big part of winning or loosing in TS etc. Its a simple variable with 2 logical choices. Medic normal or medic with medpac. If there where 4 different types of medpack I would probably die in TS first game before I setup my player because of the many choices. (…)
UT is diverse enough as it is. UT is so much fun because you can choose a dude or a dudette, set up as tank or sniper etc and play some chess. (Many girls actually play ut) Maybe a 50mm minigun (Or stronger Negev) would add a component to keep certain paths clear of enemys (Line of constant fire over market at the beginning of a round with Negev has forced many teams to go middle or narrow, making them predictable), but its must cause slow-as-fuck walking so noobs don’t default on it. I personally don’t need it, but there are some players that this mode would fit like a glove.
I think that if UT is upgraded to a “ego” shooter, the highskill (chess) component goes away fast.
All players will find their way through a game. In UT most noobs get helped out (Europe at least I know this). They will go through the different modes up through the ranks from walker to runner to bunnyhopper to jumper, from spam to SPAM with Negev, to camper with negev to LR 300 jumper and mouse flailer to the point where you don’t see the game as what it is (A game with graphics), but a tool to challenge people to a game of modern Chess.
Your weapons choice is then not made because of the pretty graphics anymore. You start turning off stuff thats pretty like smoke marks or the sky, just to get more FPS etc etc etc. Then its really not important that the game is really complex, pretty and full of ego choices. Too many choices is actually a hinderance to a good, intelligent game.
I like UT the way it is. I also want the stupid kids that play CODMW2 to keep playing it.
If funstuff is not enough ego for you, then you should go buy a copy of MW2 and try that, Urban Terror is a bit to sophisticated for you. F1 to you quitters, or keep playing and find out what Urban Terror is all about and why we are having such a fucking blast with it. You will find family.
The comparison with Chess is pretty interesting
I agree completely. The graphics improvement of 4.2 will be cool, but I really don’t want them to change the gameplay or add any perks or nonsense like that.
You’re right that the reason people like UrT is because it is NOT like other games. The thing I like about UrT is that if you know how to use the tools available you will do well and if you don’t you won’t. It’s about learning the quirks and exploiting them. That’s what makes the game so fun.
And if you really want to get down to it, you could already consider the “items” to be perks. Want fast sprint? Take off your kevlar. Want to head people? Put on a medkit. Want to increase accuracy? Put on a laser sight.
These “perks” are there and I think there are enough of them. Making the game too complex will eliminate the qualities that make UrT great.
It’s funny how everybody seems concerned about telling me that Perks sucks and nobody is talking about the Beretta/Glock issue.
Yes, I compare FPS against Chess because it is also a war game. I always use this comparison when people hate on “killer games”. Take the idea and run with it if you want.
The Glock inclusion is marketing I think. Its probably only there because Americans want their Glock. Its the most hyped manufacturer of guns in America, they (Austirans) sold the glock to the US police force because they needed more firepower in the 80s against the crack-cokaine war. They where using revolvers, big heavy, only 6 shots. Since then the Glock isTHE “police and Thug” gun, there is the inofficial holiday of glockmas, hollywood stars use the gasta gun number 1.
A six shooter barrel gun, now THAT would be a cool addition. Imagine in TS, last man standing, you snipe 2 from old, turn into narrow and cowboy shoot 1 for the RED TEAM WINS.
An addition to the guns could be that they sometimes jam and don’t shoot. Then your forced to medic your gun. Let me think about that…. errrr… no.
I think the Glock was added because hoi made it and the dev-team found his works pretty interesting. ^^ I don’t think its an america-domination-will thing, about coke wars or whatever.
Anyway, you are totally right about what UrT is so different from other games, I think a lot of players feel the same way, and you summed it up pretty well.
all the rest, graphic ameliorations or new weapons are bullshits.
Main of the work on the next version was made on an anticheat system, and the whole passeport project will be awasome. I don’t think anyone in this communit cares about new secondaries ou sidearms (i don’t).
In the 4.2 i just want to see all that annoying bug fixed (at least most of them), and a decent anticheat system. And i’ll be an happy man.
What could UrT learn from MW2?
.44 Magnum, baby.
CAUTION: Above statement is sarcasm. Please refrain from flames/”debates”.
That would be pretty beastly tho
Can’t agree more!
Hand cannon FTW. Now to make Harry Dresden funstuff (black leather duster, predominantly) and fill my binds with Jim Butcher quotes. =)
Another thing for UrT 4.2 should be a Buddylist. But as I can see the Dev’s don’t care much about the wishes from Users.
UrT is good as it is now!
Don’t compare games with each other, else they’ll just make games all the same.
Now they can at least try to make original games… And you have to say Urban Terror is quite original!
I haven’t seen any other game that allows you to walljump. :d
No
No
Yes
No
No.
No, no more weapons, thanks. Players in MW2 only use 3 or 4 different weapons anyway. I prefer having 5 good, balanced weapons than 5 good weapons and a hundred that no one use.
Assists? No, thanks. There aren’t assists in Quake 3 either. This isn’t juste that kind of game where bad players can spray and earn points.
I wouldn’t mind a good server brower (the one is Source games is just perfect) and better menus, for sure. But I really don’t need a friendlist or whatever… Useless at best.
No, I don’t want more shitty gamemodes like FTL, FFA or CnH, thank you. I don’t see how KotH could be any good in UrT, either. So, no.
Perks? NO! Never ever put perks in my UrT. Don’t even talk about it. This must be the thing that ruins most FPSs, imo.
agreed with zanpa
Tho the assists can get on my nerves sometimes but yah keep em out… bad hits can help others but they track damage now anyways if… your really worried about that stuff.
Loads of them. Prince of Persia for example.
No no no. UrT is a good game in its own right.
CAH and FTL leader needs more support and I agree with that which is why my map is going to support both gamemodes.
This idea of “perks” should not be addressed by the game designers. Not at all. It would completely ruin the game. After playing UrT for a year, I went and played CODMW2 with some of my friends. I couldn’t stand it. On FFA, it was absolutely horrible, with the perks.
Though, on CTF, they couldn’t touch me. Because there’s so much more detail in CODMW2 than UrT, I was able to sneak around quite well, as opposed to the lower level of extreme detail in UrT, where the uniforms stand out more.
As to the VoIP, my TS3 works like a charm. It’s one of the members’ donation to the clan. He’s the one that pays for it, and keeps it updated and running.
Assistpoints for medics would be a nice thing…
medics have disadvantages since they have a slot used for other players and cant use it for themselfes… of course they can be mediced to nearly full health too, but that isnt what you think if you take the medkit.
another possibility would be in the end of the round also show the life a player gave to others (if u understand what i mean
)
good idea, not sure how they’d tally it. I know that in games, I’ve saved a teammates life by medding them just before they get hit, leaving them almost dead. at which point i med them some more. especially useful on TS and Bomb mode. I just have to advertise that I’m a med. Mainly I do that in the beginning of a round with the bind for “Anyone need a medic?”: You need a med, give me a shout.
No PERKS EVER.
And the glock will be slightly more powerful than the beretta I am guessing
IMO, I think no one will play the Glock unless it has for example, lower damage than DE but higher damage than Berreta and it has like 9-10 ammo per clip
I think it would be great to have some differentes in both gameplay and the way the game is set up. I don’t think that all for these ideas would be good in UrT.. But if they start makeing small aprovements and changes in gameplay and weapons i think that on one will mind the changes.
Urban Terror is just fine =P
http://dailynade.com/two-official-urban-terror4-2-videos/comment-page-1/#comment-7349
my post on weaponbalance. more variety could work, but only if it’s lesser indiffirential – but maybe fun! – guns added into the existing balance. I should do my research, but maybe its a G18, so bursting – adding in range to target (for the dispersion of the bursted rounds, like a shotgun) and potentially even higher damage than the deagle close up. Another design strategy is something even weaker than the Beretta but with more bullets, like think of a Ruger (low calibre pistol with lots of bullets) as a good poster boy for it, but that would be moot unless the Beretta gets tinkered with, which would make my heart cry. I love it as it is. That is such a big no no.
It could could be something inbetween the Deagle and Beretta, of course, which might be the best option, adding more diversity in a similar fashion to say the LR300 vs. the m4 vs. the G36, or ak in a well-thought out way. With recoil, but not as pronounced as with the Deagle.
Here is my suggestion for weapon revision.
Pistols-
Deagle: Keep as is. A high damage, high recoil, low ammo pistol.
Berrett: Increase damage. Alot. Keep between Glock and Deagle. Keep the recoil low and have a good spam mode.
Glock: Very low recoil. Very accurate. Slightly less damage as current Berretta. Have a very good burst mode where 3 bullets are shot in the exact same space. This would do more damage than on Deagle bullet, but will fire more slowly(in between bursts).
Autos:
LR300: Slightly increase damage and decrease accuaracy on long range shots.
M4: Slighty increase accuracy. Especially long range.
Negev: Either high damage and high ROF but REALLY slow movement(tank), or, a slightly higher damage, same movement penalty, and VERY good accuracy. Will be used as either a CS-like Para(shooting around corners, spamming and destroying, but very slow movement), or as the originally intended suppport weapon.
G36: Keep as is.
AK: Keep as is.
SMG:
UMP45: Fix the spam mode.
MP5: Keep as is. Or, increase ROF and damage to keep different form Negev.
Snipers:
SR8: Revisions coming in 4.2. Wait and see.
PSG1: Less recoil, slightly higher ROF, and more bullets per clip. Will see MUCH more use, especial in people that get routine headshots.
the m4 doesnt make sense? increased dmg @ long range?
I say lr=faster, m4=more accurate
also i think they should amp up the throwing knife..i mean if your lucky enough to get a hit with it, it should do more damage than just 35 in chest. instakill would be nice or just the same as an sr8 shot
I’m gonna be commenting on what everyone else seemed to miss. Assists. There’s a very simple way to make sure the good players are ranked accordingly. It’s called damage dealt. In the player list, rank them by damage primarily, and in case of a (very very rare) tie, use kills for sorting.
I’m sure that PSG-1 users would sky rocket up the list, as this gun is best at softening the enemy team and making them easier kill for your teamates using full auto guns.
The damage dealth could even be added to the health restored by medics to rank the most useful players.
‘Player ranking’ by kills OR damage is inherently flawed. ‘Good’ in this game is not correlated with the amount of kills, or your ratio. Basically it comes down to teamwork, execution, wins and championships.
A good player helps the team win the match. This is why there have been matches often have one team badly outshooting the opponent, but the team loses since they are not aggressive enough, employ the wrong strategy, and cannot make the big, clutch plays when it matters most.
Plainly, there is no good way to rank the skill of a player. Adding assists to the game is just a matter of community preference. Good players never get their dues in pubs and never will.
I totally agree with you that ranking players is never perfect, but you have to use something when making rankings. As there’s probably no way to know when, say, a player is really good at cover fire at really helps pinning down the enemy team but hardly ever scores kills due to the nature of his job. That player might actually be the most useful player in the team, but you still have no way to rank him.
To come back to my previous PSG1 example, PSG1 users will often deal a lot of damage but not actually kill that many opponents. Ranking by damage will help them stay competitive in the ranking.
Same goes for medics, a role I really like myself. You don’t get all that many kills, but you really do help your teammates do their jobs. Now, here we have an easy way to see that medics are doing their jobs because they can actually restore HP. Using their damage dealt and their HP restored to rank them among the other players is a lot more representative of their actual usefulness in the team.
No ranking system is ever perfect, but some are a whole lot better than others. Ranking with kills is one of the most flawed systems, so anything better is a huge upgrade and would be most welcome in my opinion.
If you want ranking systems, play in leagues. If you want winning to mean something, play in leagues. If you want to not play in the retarded pubs with terrible players, play in leagues. Most of what’s wrong with UrT is the pub experience. The average age of players on pubs is probably 14 or 15, which also doesn’t help. It seems like this segment of players has a low retention rate, but wants dumb stuff like rankings, stats, and 5 billion weapons, none of which benefit Urban Terror in any way.
Here are my suggestions:
- Make the autos perfectly accurate with the first shot. Not being able to pick targets with an auto is a really stupid problem and introduces randomness.
- Fix the horrible server browser. It works about 80% of the time for me, which apparently means I have extraordinary luck with it. The biggest problem besides the fact it doesn’t work for a lot of players, is that you can’t properly see who’s in a server. You kind of can, but it’s buggy. This is literally a 10 year old lump of code which acts exactly the same as it did in Quake III.
- Separate smoke, flash, and HE grenades into different g_gear values. Disabling smokes on pubs would go a very long way to improving playability.
- Fix medic bug (I swear it used to be easier to maintain “medic lock” on targets) so healing always occurs, and happens at a constant rate.
- Fix reload cancel so a reload always cancels with a weapon switch, no matter what stage it’s at, except with Negev and SR8 (bolt action animation only).
None of this will happen of course. Instead we get a poorly modeled Glock and animation by someone who appears to be using 4.2 as a learning experience for animation, while ruining the relatively decent current animation.
:/
Although I disagree with your view of rankings and perfectly accurate first shot, I agree with everything else you said. These things really need to be fixed more than we need those ugly new animations. Hell, if they could only allow the switching of weapons with the SR8 while it’s doing the bolt-action reload that would help a lot, I would not mind having to reload it later on, if that means I can get another gun in hands in time to survive if someone manages to get really close to me.
We need more Capture and Hold servers. It’s almost like Domination
. I like to ClayCamp on MW2. Plant a claymore, kill somebody. Scavenge off them and put another claymore close to first position. If you’re in Domination or something objective-based (Search and Destroy, Demolition), you’ll get lots of kills fast. Pretty cheap, but it works. I had two claymores on every door one time
Urban Terror has its own style, its almost all about skill and no luck. Perfect weaponbalance is the key, thats why starcraft is the “best” rts, all races are perfectly balanced and everyone has the same chance to win. The random spread of every 1. shot helps to balance the game, u have to use different weapons for different ranges etc. More weapons and stuff like that will make it harder to create a good balance…
I think you mean Warcraft II is the least successful, in terms of longevity, game by Blizzard because units are perfectly balanced across races. Starcraft is ALL about rock paper scissors. Yeah, any race can win if you use the right build, but something like medic/marines vs muta/ling will be pretty lopsided, and all matchups are unbalanced except PvP/TvT/ZvZ. I’m not sure how the SC analogy even applies. Balance was essentially created in the game by making builds that seem crazy if you learn from the campaign. Reaver/sair, for example. Furthermore, you end up building huge amounts of the same units, and often never building others. Mass science vessels to take on Ultralisks, for example. If you played the way Blizzard intended, you’d never do something like that. By contrast, I think UrT is played much like FS intended it to be played. Well, FPS games are hard to “break” I suppose.
But you’re essentially right when it comes to more weapons = harder to balance. Either you nerf the excess weapons out of relevance, as has happened with the Beretta and PSG, or you spend every patch tweaking weapon damage, like the SPAS and SR8 have been subjected to.
I think some of these are ideas are okay, like add king of the kill and what not. Also add a profile, keep track of your score and so you can add frinds as well, and maybe change the character around a bit too.
Perks? NO NO r NO! UrT is a skill based game – it’s about learning your weapons, your maps, your movement. It’s not about “how long you’ve played and how many uber points you have’” go play Wow! UrT should be pick up and play from newb to n00b to pro.
I’ve played (well, not consistently and not that well but well and often enough) since Docks was the ultimate map and a quake CD key was essential. The lack of the 12 YO’s with too much time on their hands wtfpwning me due to being somehow tougher than me has kept me coming back. By all means grant tokens, ranks or status symbols for playing skills but leave it at that.
With respect to Glock vs anything… it doesn’t exist yet so who knows.
I don’t agree with your M4/LR300 comparison. Yes, power-wise they are equal but I am utterly convinced the M4 spread is much lower so at mid range, it is superior on full auto to the LR. The LR is faster on the first bullet so if you are as quicker off the draw than your M4 opponent, you’ll get the kill with the LR. My Bro and I tried this many times. Use the M4 if you overburst the LR and you’ll control your shooting a lot. Noise doesn’t matter when the enemy is dead or use a silencer!
Hell no perks. I think CAL is just right. In my option m4 is lighter than lr300. So if your aiming sucks with m4 u can choose lr300 because it s more stable to shoot. sorry my bad english:D
That on damage – it doesen’t have to be about “ranking” per se drawing images of web based stats or something like that, but just a simple change to the scoreboard. And not even changing the hierarchy but adding a dmg stat like you have in Q3 next to deaths. Just for fun. Sometimes you pub and do all the damage while others take the kills (because one sucks not following through but sitll) and it might be nice to get some illusion of appreciation.
And I agree that less weapons is more as said. And on the rock papers scissors – that can be about a certain balance as well, balance doesen’t mean one sided balance, its just a matter of what one puts in the word.
There is some of that in Urt I think, certain ranges and so on. But also just some nice dynamics if nothing else. And I dont think the Beretta has been nerfed, that is a good example of that – you can almost do as much damage as with the Deagle in the same amout of time, and even more (across multiple targets) if you hit heads if you are good with it. But most interestingly its a different experience and approach. That is the beauty with for example the M4 vs the LR300,
or more dramatically the AK (which is good with laser).
I have only looked at one youtube clip of the animations with the lara croft model, and I liked the posing of the pistol for example – but they really shouldn’t change what works, no matter the effort put in on the new ones. Kill your darlings.. Your work is still appreciated, it is understandable that everything cant work out for several reasons.
The most important thing is clarity and neutrality with skill games, and as said I haven’t looked at the videos – or maybe I have if that is the one, but care should be taken to not mess it up with something silly.
The glock should not nudge any other weapon in any way. A light burster or something might be fun or even useable. Dons suggestion on routine fixes atleast, not sure about the first shot, are great a couple of rows up.
Sure we can learn all that BUT
http://www.break.com/index/modern-warfare-2-makes-british-kid-cry.html
urt needs perks,more weapons,ablility to choose a camo(ghillie, blue tiger,ETC)