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Two official Urban Terror 4.2 videos

After a week of leaked material popping out everywhere, finally we got a word from Frozen Sand. Two videos showing off some gameplay from an early build of 4.2 just came out.

The first thing that pops is the amazing work done on the map. Tombs looks very nice and we can also see the bump maps and the specular maps working. We have a first look at the Benelli M4 also. Altrough it doesn’t seem very interesting for now since it just looks like a SPAS with the model changed.
Animations and models still have flaws but it’s a step forward.
What are your opinions? Share them with us!

[source]

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  1. Urban Terror 4.2: An Interview with Frankie V Second post today about Urban Terror 4.2. We had the pleasure to had some questions about Urban Terror 4.2 and more answered by Frankie V, the current FrozenSand Lead animator. It’s a pretty intresting interview. Check it out. Hi Frankie and welcome! So.. what can we expect from 4.2? It’s a given that the overall game play [...]...
  2. Could Urban Terror become the next Counter Strike? The next Urban Terror update is gonna be really important. In my opinion is gonna equal the importance that the 3.0 and the 4.0 had in the past. The 3.0 and the 4.0 created the game, but the next relase is going to perfect it. Urban Terror 4.2 is really going to tell if Urban Terror is going to [...]...
  3. Urban Terror 4.2 – Updates from BladeKiller It’s a fact. We can’t wait for Urban Terror 4.2. There is so much stuff going on. New graphic effects, new weapons, new animations and more. But there’s always a question that remains unanswered: When it will come out? Recently BladeKiller of FrozenSand relased an interview to the Portuguese community about 4.2. The first big improvements [...]...
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  5. What do you expect from 4.2? There have been a lot of speculation around 4.2 and its features. Some announcements have been made and some stuff still stays pretty unclear. Graphics Personally I look forward to see a renewal in the graphic engine. The improvements will give a new look and feel to the game that will be well recieved. Also my concerns [...]...

9 Comments

  1. KEYHOLE says:

    does new shotgun have a secondary fire mode ? like in Crysis the secondary mode is 3 pellets in shotgun shell or 7 pellest in shotgun shell…. wish you understand what i mean… lol

    ps: i speak french sorry for poor english…

  2. =SC=aXe`` says:

    I think the characters are looking quite dump. They should leave them as they are in 4.1.
    Also the jumping animation looks stupid. Like a bunny, hopping up and down trying to catch a carrot. xD

  3. ]3east says:

    Cool. Still hoping for a new primary. :) G3!

  4. Dagger says:

    Is it out yet?

  5. Anonymous Coward says:

    I’m not convinced on the new animations either… they look fake and amateurish. Although the reloading animation is very nice and a welcome addition.

  6. Impact. says:

    i think that the green shotgun shells look kinda stupid as well as the looks of his arm and the actual shotgun looks like its from world war 2 (very old) the map needs to look a bit more realistic but over all looks great and the guy should not do a flip when he dies that just blows :)
    and i agree to when =SC=aXe” said the jumping animation looks stupid. Like a bunny, hopping up and down trying to catch a carrot. very true

  7. bfg10k says:

    I’m surprised no one has talked about weapon balanced. It’s NOT fine as it is. People, especially the good players, use the lr300/m4 and sr8 much more than any other weapons. At least the sr8 ones are either very good, or use it to “look like” pros while missing most of their shots… but the majority use the lr300/m4, doesn’t it slightly suggest it’s freaking overpowered with enough skill?

    I’d like to see more weapons used by “pros” instead of the same ‘overpowered’ ones — by overpowered I don’t mean that they are automatically better, but that with enough skill, they ARE better than others. So they “scale” with skill more than say, the negev (without silencer, lr300 doesn’t need laser or silencer to be good), spas (compared to other secondaries, especially the ump) or psg1.

    It’s NOT fine. It’s not the “spirit” of UrT. It SUCKS this way. And I’m tired of devs turning a blind eye to it. Just like in the horrid Counter-Strike balance.

    (from the look of the video I see another 80% of the time worthless secondary shotgun, unless you’re very close up and walljumping like a pro, but only in close areas… ffs ump can kill you in 0.4 secs with enough skill)

    Weapons that “are godly” if you have enough skill are NOT balanced compared to others that, no matter your skill, they still suck. Just because the lr300 is balanced compared to say, the negev, in a noob’s hands or an intermediate player’s hands, it doesn’t mean it’s balanced in a skilled player’s hands. And that does NOT make it ok. Not to mention that the negev is “heavy”, when it is already not the best ‘pro’ choice and thus it needs a boost. Even removing that heavy won’t make it ok.

    But sure, turn blind to it, say “it’s just because they’re good players”, that’s why basically all good players use the lr300 or sr8… and rarely the g36 sometimes. I’m SICK of these weapons being in 90% of the pro players’ hands.

    Simple listing:

    Nerf slightly: LR300/M4, G36

    Boost a lot: SPAS (more shots, more damage, more accuracy, so it can be comparable to the UMP as a secondary)

    Boost slightly: PSG1 (e.g: less penalty while moving), Negev (remove heavy or make it OVERPOWERED in normal operations, after all, it wastes your stamina, it has GOT to be BETTER than other weapons if you want it balanced, at this point it’s worse with its damage, in SPITE of the weight disadvantage).

    Devs please play the game or observe how pros play the game more and FIX it. I know I’m gonna get flamed from players who “deal” with it, but I want ALL weapons to be used by pros, in different situations.

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