Awesome New Frag Movie
 

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The current ‘Nade – The state of the Website
 

The state of the 'Nade

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Game theory – Strategy vs Tactics
 

Strategy vs Tactics

Game Theory

 

Browsing all articles tagged with jumping.

Why you should play Jump Maps

Why you should play Jump Maps 

When considering a typical First Person Shooter game, most would agree that fast-paced, weapons-based combat from the (first-person) perspective of being in the game is the norm. Such is the case with Unreal Tournament, Quake, and the Call of Duty series. Urban Terror certainly captures that type of action, but there are features that make it unique among others. One such feature is the distinctive movement players can use in game: wall-jumps, slides, climbs, and successive jumping to gain speed (circle jumping, bunny hopping, and strafe jumping). Apart from making the standard game faster and more interesting, jumping in Urban Terror has become a game in-and-of itself.

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Jumping Basics: The Circle-Jump

Jumping Basics: The Circle-Jump 

Being able to jump at high speeds renders many more positions achievable within a short period of time, so that you might help your teammates when they require urgent cover, or confuse your enemies by popping up in places lesser players would be unable to attain in only ten seconds. Take full advantage of Urban [...]

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