Awesome New Frag Movie
 

Tidbits n' Gravy

 
The current ‘Nade – The state of the Website
 

The state of the 'Nade

News

 
Game theory – Strategy vs Tactics
 

Strategy vs Tactics

Game Theory

 

Peeking and Positioning against SR-8′s

You may often feel that a death from an SR-8 is unfair and cheap, and that taking only one shot shouldn’t end your round. You may think to yourself, “The SR-8 is far too strong; it should be nerfed in the next release!” You might tell yourself that your death shouldn’t have actually happened. Well, you’re right; it shouldn’t have happened, but it was probably your own damn fault!

There’s also a rumor circulating that the unzoom feature is actually bugged and doesn’t work! The unzoom feature however does work in most cases and is very useful. Urban Terror uses netcode that allows you to aim at players without having to compensate for the time lag between the moment you pull the trigger and the moment the server recognizes your shot. Because of this, players (particularly those with high ping) can shoot at their opponents who might be turning behind a wall and register shots up to a third of a second later. In the case of unzoom, just because you shot a sniper in the vest doesn’t mean that he shot you while he was still zoomed 250 ms earlier.

Now that I’ve dispelled this foul rumor, let’s take a look at why in a lot of cases getting shot by an SR-8 means that you suck. There are several things that make the SR-8 oh so crappy:

1. Reload time.

2. Movement penalty.

3. Most snipers will miss their shot.

Especially in close range. Especially when the enemy is moving sideways. Especially when the enemy is jumping. Especially when the enemy is jumping fast.

4. Oh yeah, unzoom.

There’s one good thing about the SR-8: sometimes it’ll kill you in one shot. But consider hindrance number three in particular. It’s a simple fact that moving targets are more difficult to hit than stationary targets. Most players can easily wall-jump, power-slide, and run quickly and efficiently. Often these measures are not even necessary, as merely jumping sideways at any speed can throw off a sniper. In competitive play, just jumping sideways won’t always work, but look at all the tools available to you: wall-jumping, unzoom, jumping fast, power-sliding fast, pre-fire, grenades, (the Daily ‘Nade) etc; take advantage of them! When you spot a sniper using an SR-8, there’s absolutely no reason why you shouldn’t be jumping (this is a good strategy for all situations, not just when dodging sniper fire).

So if you’re not jumping, power-sliding or wall-jumping as fast as you can when you peek on a sniper, then yes, it’s your own damn fault when you get shot down because, honestly, Urban Terror’s slow run-speed won’t save you.

These statements apply equally to sniper duels down wide and long stretches. Jumping far and quickly into view will likely keep you alive so that while the enemy misses his shot, you have a chance to hit yours.

If you insist on standing still or not jumping, or if you’re trying to snipe the enemy SR-8 down yourself, then stand in unusual spots. When players peek around corners, they normally look first for enemies standing in the most common spots. You will have the advantage over players that do this (which is most of them). These unusual positions may initially seem terrible, but simply by virtue of the fact that they’re unusual, you may have a significant advantage! If you insist on just running around, pre-fire locations where enemies are often located (be smart; you don’t need to be doing this in every situation). Such simple strategies allow you an advantage over any player with any weapon in many situations.

Finally, throw nades at places where players commonly snipe! Yes, nades do push snipers away (Again, this is a good strategy for any situation).

With this information, I hope you never complain about an “overpowered” SR-8. Oh yeah, and stop running in straight lines.

Related posts:

  1. How to use the G36 like a pro The G36 is commonly considered a weapon for noobs. Wrong. It's instead a choice that can give many satisfactions to players of any kind of level and can become a real nightmare for your opponents. Let's see his main features....
  2. Dominate the Market with your SR-8 Get started to our advanced training with this guide on how to rule the Market on ut4_casa with your SR-8. This guides applies to Team Survivor and it works especially with trusted teamates from your clan. Let's begin with Daily 'Nade advanced training on Urban Terror....

8 Comments

  1. Daft says:

    Proposed Revision: 08-13-09

    You may often feel that a death from an SR-8 is unfair and cheap, and that taking only one shot shouldn’t end your round. You may think to yourself, “The SR-8 is far too strong; it should be nerfed in the next release!” You might tell yourself that your death shouldn’t have actually happened. Well, you’re right; it shouldn’t have happened, but it was probably your own damn fault!

    First, some clarification:

    There has been a rumor circulating that the “unzoom” feature is bugged and doesn’t work. However, the unzoom feature does work in most cases and is very useful.

    Urban Terror uses netcode that allows you to aim at players without having to compensate for the time lag between the moment you pull the trigger and the moment the server recognizes your shot. Because of this, players (particularly those with high ping) can shoot at their opponents who might be turning behind a wall and register shots up to a third of a second later. In the case of unzoom, just because you shot a sniper in the vest, that doesn’t mean that he shot you while he was still zoomed 250 ms earlier.

    Now that I’ve dispelled this foul rumor, let’s take a look at some of the hindrances of the SR-8.

    1. Slow reload time.
    2. Movement penalty.
    3. Most snipers will miss their shot.
    4. Unzoom.

    Number 3 is especially true at close range, when the enemy is moving sideways, and when the enemy is jumping.

    Of course, the most significant advantage of the SR-8 is its power, but consider hindrance number three in particular. It’s a simple fact that moving targets are more difficult to hit than stationary targets. Most players can easily wall-jump, power-slide, and run quickly and efficiently. Often these measures are not even necessary, as merely jumping sideways at any speed can throw off a sniper. In competitive play, just jumping sideways won’t always work, but look at all the tools available to you: wall-jumping, unzoom, jumping fast, power-sliding fast, pre-fire, grenades, etc; take advantage of them. When you spot a sniper using an SR-8, there’s absolutely no reason why you shouldn’t be jumping (this is a good strategy for all situations, not just when dodging sniper fire).

    Given the relative ease of dodging sniper fire, combined with the SR-8′s inherent disadvantages, getting taken down in one shot is most likely your own fault.

    If you insist on standing still or not jumping, or if you’re trying to snipe the enemy SR-8 down yourself, then stand in unusual spots. When players peek around corners, they normally look first for enemies standing in the most common spots. By standing in unconventional positions, you hold an advantage over these players. If you insist on just running around, pre-fire locations where enemies are often located (be smart; you don’t need to be doing this in every situation). By doing this, you hold an advantage over any snipers you might come across.

    Finally, throw grenades in places where players commonly snipe! Grenades are a very effective tool for pushing snipers away (Again, this is a good strategy for any situation).

    With this information, I hope you never again complain about an “overpowered” SR-8. Oh yeah, and stop running in straight lines.

  2. Tarquin says:

    noted,
    thank you!

  3. WiseMan` says:

    It helped me ty ;)

  4. anonyomous says:

    thanks helped a lot

  5. Flamey says:

    I should get my snipers to use nades, they do seem to be rather helpful.

  6. Rinehardt says:

    Great tips! I never really thought about pre-firing just to jack up sniper aim.

  7. shiza says:

    Good read! However, I think jumping as a tactic vs. a SR8 can be a double edged sword and it’s effectiveness increases with movement speed.

    The problem with jumping is that when you leave the ground your direction of movement is continuous while in the air. You can’t change direction unless you’re near a wall and walljump. This makes you a very easy target imo.

  8. |CN|Masha says:

    Some people say Sr8 is nsw (no skill weapon) like AWP in CS or CS:S cuz you can kill with just one shot but if opponents were high skilled player then you defenately need well knowledge on the map and need tactics to against the autos.