Browsing all articles by PreviousN.
An Interview with iKALiZER’s Christophe Gossa
I got a chance to catch up with the programer of iKALiZER for an interview. I asked him about upcoming features, estimated release dates, and about his motivation for allowing iKALiZER to interface with Urban Terror. So, without further ado, here is the interview!
Improve Audio with iKALiZER
Let’s have a chat about the underlying technologies in Urban Terror for a moment. Urban Terror is built upon id Software’s Tech 3 engine. For the average player, it would seem that knowing the engine the game runs on is (in general) pretty useless knowledge. However, this tidbit of information is much more interesting than first meets the eye. The GPLd game engine is why the game can be provided for free (without advertisements), why it is available on nearly all platforms (Windows, Linux, Mac), why it will continue to be available in the future, and why it can support recompiled binaries with extra features. What? You didn’t know about those?
Map Focus: Casa
Today at DailyNade’ we are kicking off a new regular feature: “Map Focus.” Every few weeks a pro will detail your favorite map, including locations, strategy, movement tips and effective pre-grenade spots! Without further ado, here’s the first map selected: Casa.
Ubuntu 9.10 & Urban Terror
Readers at the Ubuntu Forums are reporting that the upgrade to Ubuntu 9.10 is causing strange behavior with mouse movement in Urban Terror and other 3D games. Worse is that some are reporting random crashes and runaway processes that can only be stopped with the kill command. It seems that a fix has been found [...]
Why you should play Jump Maps
When considering a typical First Person Shooter game, most would agree that fast-paced, weapons-based combat from the (first-person) perspective of being in the game is the norm. Such is the case with Unreal Tournament, Quake, and the Call of Duty series. Urban Terror certainly captures that type of action, but there are features that make it unique among others. One such feature is the distinctive movement players can use in game: wall-jumps, slides, climbs, and successive jumping to gain speed (circle jumping, bunny hopping, and strafe jumping). Apart from making the standard game faster and more interesting, jumping in Urban Terror has become a game in-and-of itself.
Solve Urban Terror Graphic Problems with Affinity
PreviousN writes: …about a year and a half ago I built what I thought would be a rockin’ computer. I was an early adopter of the AMD Phenom 9500 (I didn’t know about the memory hole prior to purchasing- OUCH!), a Geforce 8800gs (which overclocks like crazy), 4GB of RAM, and some speedy disk [...]
