Browsing all articles from October, 2009.
Greetings Daily ‘Nade readers. As 2010 approaches we’re wrapping up our first year as DailyNade.com. Even if we opened up on August 10th we think that is fair to look back at 2009 and see how we performed.
We had over 55.000 visitors with over 180.000 page views.
About 30% of everyday visitors are new visitors.
We wrote [...]
Happy Holidays from the DailyNade staff. We hope you will have a good time with your relatives!
We are preparing a post that resumes what we did in our first “year” and I must tell you that I’m very happy with the state of the website. Today I wanna say thank you for your support, help [...]
I got a chance to catch up with the programer of iKALiZER for an interview. I asked him about upcoming features, estimated release dates, and about his motivation for allowing iKALiZER to interface with Urban Terror. So, without further ado, here is the interview!
Let’s have a chat about the underlying technologies in Urban Terror for a moment. Urban Terror is built upon id Software’s Tech 3 engine. For the average player, it would seem that knowing the engine the game runs on is (in general) pretty useless knowledge. However, this tidbit of information is much more interesting than first meets the eye. The GPLd game engine is why the game can be provided for free (without advertisements), why it is available on nearly all platforms (Windows, Linux, Mac), why it will continue to be available in the future, and why it can support recompiled binaries with extra features. What? You didn’t know about those?
Hi guys! Today we feature Jig from the Vendetta clan, which some of you might know if you read DailyNade. Just an amazing SR-8 sequence! Check this out!
We want more demos! Sent your demos to us but PLEASE tell exactly which round you would like to see featured (I watched a couple of hours of [...]
The team radio in Urban Terror is fundamental to coordinate between teamates and is crucial to achieve a victory in possibly every game mode.
We already discussed it and we talked about usefull radio binds but today we are going to take it a little bit forward. Here are a few tips to improve your binds to make sure you get the maximum effectiveness possible.