Razer Mamba Review
 

Razer Mamba Review

Review

 
Urban Terror 4.2 to get akimbo weapons [UPDATE]
 

4.2 To get Akimbos

Breaking News

 
The way of the SR-8
 

The way of the SR-8

Guide

 

Browsing all articles from March, 2010.

Map Focus: Casa

Map Focus: Casa 

Today at DailyNade’ we are kicking off a new regular feature: “Map Focus.” Every few weeks a pro will detail your favorite map, including locations, strategy, movement tips and effective pre-grenade spots! Without further ado, here’s the first map selected: Casa.

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Cyber Snipa Stinger Mouse Review

Cyber Snipa Stinger Mouse Review
4.5

A couple of weeks ago I decided to change my mouse. The first thing I looked for: Logitech G5. But then I started to look around the internet for reviews and stuff and I found that a Logitech Mouse might have some issues on a Mac.  Since I own a MacBook Pro I decided to [...]

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Ubuntu 9.10 & Urban Terror

Readers at the Ubuntu Forums are reporting that the upgrade to Ubuntu 9.10 is causing strange behavior with mouse movement in Urban Terror and other 3D games. Worse is that some are reporting random crashes and runaway processes that can only be stopped with the kill command. It seems that a fix has been found [...]

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A guide to shooting

A guide to shooting 

“I know how to shoot, you just press the left mouse button!” Well, no, you don’t. Know how to shoot, that is. Statistically, I would be right more often than wrong if I said you didn’t know how to shoot; over half the players I see in pubs are quite ineffective with their guns. Alright [...]

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WTF Pictures #11

WTF Pictures #11 

Hey guys welcome to the 11th iteration of this column. This week we have some pretty weird pictures sent by our amazing users that every week send us tons and tons of pics. Here are the best for this week!
Oh…
Hey admin! Somebody is cheating here!
Hey! This is MY spawn point!
I've lost my head for this [...]

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Play of the week #6 (Video)

Play of the week #6 (Video) 

Why should we feature the same player for the 3rd time in this column?
Well… let’s take a look at this amazing play.

We want more demos! Sent your demos to us but PLEASE tell exactly wich round you would like to see featured (I watched a couple of hours of demo today).
Would you like to candidate [...]

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WTF Pictures #10

WTF Pictures #10 

Here are we presenting a very WTF edition of our weekly WTF Pictures number 10.
This week dOn dug trough his screenshot and found some very weird screens. Take a look at them!
OMG! I'm walking on walls!
Malincony…
And what the hell is this?
t0t411y surprised!
Weird! Got more? Send them to info@dailynade.com

[...]

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Play of the week #5 (video)

Play of the week #5 (video) 

Allright guys welcome to the first episode of Play of the Week, featuring a new intro!
This week we chose deMex from Team Germany in a very clever play on Turnpike.
Here’s the video!

Would you like to candidate for the next play of the week?
Send us your demo at info@dailynade.com.

Liked this column? Tell us in the [...]

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Two official Urban Terror 4.2 videos

After a week of leaked material popping out everywhere, finally we got a word from Frozen Sand. Two videos showing off some gameplay from an early build of 4.2 just came out.

The first thing that pops is the amazing work done on the map. Tombs looks very nice and we can also see the bump [...]

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Why you should play Jump Maps

Why you should play Jump Maps 

When considering a typical First Person Shooter game, most would agree that fast-paced, weapons-based combat from the (first-person) perspective of being in the game is the norm. Such is the case with Unreal Tournament, Quake, and the Call of Duty series. Urban Terror certainly captures that type of action, but there are features that make it unique among others. One such feature is the distinctive movement players can use in game: wall-jumps, slides, climbs, and successive jumping to gain speed (circle jumping, bunny hopping, and strafe jumping). Apart from making the standard game faster and more interesting, jumping in Urban Terror has become a game in-and-of itself.

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